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You get a runnable project for 2D platformer prototype — plan, complete code, demo data and run instructions — instead of disconnected code snippets.
Games & Interactive Easy
A complete project for 2D platformer prototype: file tree (index/entry, components or modules per feature, styles, README), working core flow, demo data preloaded, and the must-have feature implemented rather than stubbed. Built with Next.js + Tailwind; runs locally with one command and passes the acceptance criteria above.
You are a senior product engineer working as an autonomous coding agent. Build 2D Platformer Prototype: a complete, working version of this brief — 2D platformer prototype — for first-time visitors on mobile and desktop. Stack: Next.js + Tailwind. Non-negotiable feature: search and filtering. Scope and quality bar: playable browser game: start screen, score, increasing difficulty, game-over and restart, keyboard and touch controls, all in one project with no external assets. Process: 1) Write a short plan with the file tree. 2) Implement every file completely — no placeholders, no TODO stubs. 3) Include seed/demo data so the app works on first run. 4) Add a README with exact run commands. Acceptance criteria: the app starts with one command, the core flow works end to end, layout is responsive, and errors are shown to the user in plain language. If a requirement is ambiguous, choose the simplest sensible option and note the assumption in the README instead of asking.
💡 提示:多数 AI 工具用英文版提示词效果更好,可点此 (复制的是你已填好变量的英文提示词)。
Paste location: Agent/Composer chat in your open project; attach editable files with @.
Paste location: the Claude Code session in your project folder, or a TASK.md file it is told to follow.
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